3D Modeling & Texturing Artist

About the Employer
Annual Salary
Not disclosed

Job Description

3D Texturing Artist

Job Description:
We are looking for a passionate 3D Texturing Artist to join our talented team as we continue to develop and expand our 3D production facilities. Ideal candidates should have basic level expertise with creating textures from reference photography. This role will work alongside other senior 3D artists and team leads to complete content for our high-profile clients. This is a great opportunity to further develop skills, help the team and develop into a Mid... Level- Texturing artist.

Duties And Responsibilities

Create photo-realistic textures in Substance Painter as per reference images.
Create textures/materials in a variety of areas/categories from a photo and scanned texture references.
Understand the requirements and specifications, and create textures according to those specifications.
Create renders using the dedicated studio setup created in 3ds max with Vray ( training will be given ).
Communicate and collaborate effectively with the management team.
Quick learning and adaptation to new tools, processes, and pipelines.
Always strive to achieve the utmost quality in the given job to meet and sustain international standards.
Essentially to be responsible with the assigned work and to keep a keen eye to follow specs to deliver accurately and cent percent quality.
Dedicated as to utilizing and being efficient with the time to get done work.
Qualifications

Having a degree or relevant certificate in CG / VFX or Animation.
Junior-level texturing skills in a major texturing package (Substance Painter, Photoshop).
Self-upgrading, friendly, helpful, and collaborative in a team-based environment; self-motivated and results-oriented.
Effective verbal and written communication skills.
Awareness of time constraints and time management.
A good eye for detail is essential as the colors/textures will need to be exact replicas of their real-world versions.
How to stand out from the rest?

Should have a minimum of 2 years of experience with Substance Painter.
Working Knowledge in Vray / Substance Suite / ZBrush / Blender, is a plus.
Excellent time management skills and ability to meet team deadlines.
Attention to detail in all aspects of modeling, UV mapping, texturing, and rendering.
Basic knowledge of AR / VR applications and the PBR workflow.
Able to work under pressure.
Comfortable with delegating when needed.
Role: 3D Modeller
Functional Area: UX, Design & Architecture
Employment Type: Full Time, Permanent
Role Category: Other Design

Education
UG: Any Graduate

Expected Start Date: 3/1/2022Show full descriptionCollapse

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